![]() You can use these three mechanics to create different setups that will allow you to experience the game in different ways, but do note that you won’t be able to modify your setup once you start playing through a scenario. Mods effects include things such as your characters receiving an injury every time they suffer damage, disabling reaction shots, regenerating Luck every turn, etc. The last mechanic is a series of mods that can be enabled to greatly change your experience when playing through the game. Scars increase the afflicted character’s Max HP in 1 point and grant great buffs at the cost of negligible debuffs, so having as much of them as possible is always a good thing. They will turn into scars after you complete two tactical missions, or just one if you have the “Express Scarification” game mod enabled. Each injury inflicts various debuffs and reduces the afflicted character’s Max HP in 1-3 points. The second one refers to a unique mechanic of this game that will make your characters receive injuries every time they suffer a certain amount of damage. The first mechanic is pretty self-explanatory, but I haven't tested if difficulty has influence on how many enemies will appear during a tactical mission, how much damage they deal, etc. Difficulty, injuries and gameplay mods: these are the three main mechanics that have the most impact on how you play through this game.This forced me to split the guide into quite a hefty amount of sections, so I apologize in advance if you find this guide somewhat confusing. PS 2: originally, I intended to split this guide into 12 sections (3 introductory notes and 9 scenario guides), but that dream abruptly came to an end after I discovered that Steam guide maker's sections have a character limitation. PS: feedback and grammar corrections (English isn’t my mother tongue) are appreciated. Said acronyms are composed by their respective scenario's initials, e.g., the "Method in Madness" scenario's tactical missions are labeled as MiM Initial Mission, MiM Mission 2, etc. Lastly, in order to facilitate locating a specific tactical mission or scenario map part on the section list, I have labeled each of them with an acronym that identifies the scenario to which they belong. Also, becoming familiarized with the made up terms I’ll extensively use in this guide will make its reading a lot easier on you. I recommend reading these sections even if you’re already familiar with the game, as there are some important notes highlighted on bold that sum up how I played through game when writing this guide. In the following two sections of this guide I'll briefly describe several gameplay basics, useful tactics and made up terminology. Every scenario opens with a tactical mission and ends with another, so you might look at the scenario map parts as opportunities to prepare for said combat sections. Tactical missions: these are the turn-based combat sections of the game.Scenario Map parts: during these sections you'll interact with locations throughout the scenario map in order to trigger events and earn rewards (or suffer penalties).Introduction: this is the section where I'll sum up the main features of each scenario, including their overall plot and core mechanics.As these subdivisions are either quite self-explanatory or will be explained later on, I’ll only briefly describe the three main categories in which every scenario guide will be divided: ![]() This last category will also have its own subdivisions: introduction, preparation stage, setup stage, combat stage and mission reward. Each scenario guide will in turn be divided into three categories: introduction, scenario map parts and tactical missions. ![]() This game’s campaign is composed of 8 mini-campaigns called scenarios, so this guide will be splitted into 8 scenario guides as well. I’ve created this guide to share the knowledge I’ve acquired after pouring over 100 hours into this game with anyone struggling through the campaign or seeking the most effective way to clear every scenario.
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